Creating Vegetation on a Large Scale
- 3D Shadows
- Opacity Mapped Shadows
- Project Light Shadows
- Image Shadows
3D Shadows
The most realistic type of shadow that can be used for a 2D tree is the shadow of a 3D tree. Unfortunately, it's also the least efficient and most time-consuming method. To implement, simply place a 3D tree at the center of a 2D tree, disable the Visible to Camera and Visible to Reflection options and disable the Cast Shadows option of the 2D tree. The images below show an example of a 2D tree using the shadow of a 3D tree. The 3D tree that was used was the Generic Oak from the 3ds Max Foliage feature. Even with the branches and trunk disabled, this particular tree can have from 5k to 8k faces, depending on which seed value you use. Although this is a relatively small number of faces for a scene of over a million faces, it would not be practical to use a large number of these trees to make 3D shadows because as few as 200 could add an additional one million faces to your scene.
Visit 3DATS http://www.3dats.com/ for more 3D training support: 3D Visualization Books, V-Ray Training, 3ds Max Training, AutoCAD Training, Online Training, Free V-Ray Tutorials, Free, 3ds Max Tutorials, Free AutoCAD Tutorials
Labels: 2D shadows, 3D shadows, 3D trees, 3ds max trees, 3ds max vegetation






3D Architectural Solutions

