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Tuesday, January 26, 2010

3D Architectural Interior - The Lodge @ Arrowhead




3D Interior Animation for The Lodge at Arrowhead located in Peoria, Arizona. Architectural Visualization software used is 3ds Max & V-Ray.

Currently we are on schedue to complete 9 more rooms. Stay tuned for updates.

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Thursday, January 14, 2010

100 of the World's Top 3D Visualization Artists - Deadline Next Week

3DATS announces the production of a unique new book designed to give great 3D visualization artists around the world an affordable opportunity to show-off their best work in a beautifully crafted book of the highest quality print. This book provides 3D artists the opportunity to showcase their work to prospective clients or employers in a way that has never before been possible, and hence market themselves in a completely different light. The power of print is incredible! Don't miss this opportunity to show your future clients or employers just who should do the job.


Deadline for Sumbitting Images is January 22nd, 2010.


Why Be Printed?
There are numerous benefits of having your work printed in this book, but the ones that will probably mean the most include the following:

•The satisfaction of seeing your own work in print in a ‘Best Of’ book
•Showing future clients or employees your printed work
•Having your work recognized by the 3D community

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Monday, January 11, 2010

3D Architectural Visualization Project From Start to Finish Book

Over the last few years, we have received an incredible number of requests from 3ds Max users at all skill levels suggesting that we create a book that illustrates the process of creating a 3D visualization project from start to finish and step-by-step. As a result of these requests, we are pleased to announce the production of our 4th book, 3ds Max Architectural Visualization – One Project From Start to Finish. This book will be the most comprehensive guide to completing a 3D visualization project ever produced, and we have commissioned one of the best, and most respected 3D visualization firms in the world, Cat-a-pult, to help write this one of a kind book. The intent of the book is to show in great detail, each step of the visualization process, as applied to one very unique visualization project and every facet of the design and creation process will be illustrated to include at a minimum the following areas:

Modeling
Materials
Unwrap UVW
Texture Painting
Day & Night Lighting
Animation
Particle Systems
Forces and Deflectors
Cloth
Reactor

Compositing
Editing
Rendering
Plugin Usage
Render to Texture


This book will be applicable for all skills levels. The material will be presented in an way that is engaging for advanced users and explicatory enough for beginners. For example, during an exercise to loft a wall, the instructions will tell the user the path of where the loft feature can be found and the exact button and settings that will need to be clicked, but it will not spend valuable time explaining all the remaining settings not used and all of the additional considerations with the loft that are explained in our 'Beginner to Intermediate' book. However, important considerations will be mentioned at times (at least during the first use of a feature), even if the same material is highlighted in a previous book.

This book will incorporate the use of V-Ray but the vast majority of the book will present material that does not require the use of V-Ray. Approximately 10% of the book will explain V-Ray specific features and procedures.

The ultimate goal of the book is to transfer knowledge of as many features and procedures as possible while showing how to create one amazing project. We are completely confident that readers of all skill levels will agree that this book meets its goal.

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